A chair in a room

Articles and sketches concerning the design of interactions, things and experiences. Title from Eliel Saarinen: ”Always design a thing by considering it in its next larger context — a chair in a room, a room in a house, a house in an environment, an environment in a city plan.”

Editors
Dan Hill

Designer, urbanist, etc. Stockholm. Director of Strategic Design at Vinnova. Visiting prof at UCL Bartlett IIPP; Adjunct prof at RMIT. cityofsound.com &c.

Latest Posts

Avo, Bandersnatch, and the New Grammar of Television (and Games) — Part 4: A Golden Braid of…

Part four of a four part series addressing how a new game about an avocado and a young inventor sketches out new ideas for both television…

Avo, Bandersnatch, and the New Grammar of Television (and Games)— Part 3: Interacting with…

Part three of a four-part series, in which a new game about an avocado and a young inventor sketches out new ideas for both television and…

Avo, Stadia, Arcade, and the New Grammar of Television (and Games) — Part 2: The Golden Age of…

Part two of a four-part series in which a new game about an avocado and a young inventor sketches out new ideas for both television and…

Avo, Stadia, Arcade, Bandersnatch, and the New Grammar of Television (and Games) — Part 1: Form is…

Part one of a four part series, in which a new game about an avocado and a young inventor sketches out new ideas for both television and…

Let there be light switches

From dark living rooms to dark ecology

Things that don’t work yet

On Roli Blocks, musical technologies, and designing connected objects in general

Noticing planning notices

Some of the touchpoints of participative democracy need a bit of work

The Melnikov House intercom system

Interaction Design Classics #4

Cities Unlocked

Internet of Things unlocking urban wayfinding for the visually impaired, and more besides

Connected streets, with connected displays

Responsive, respectful urban screens, via PixelTrack with BERG

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