Perspectives in Game Design
Looking at games from every angle
Kamela Hutzley Dolinova
Putting fiction, theatre, the political and the personal into the same glass, shaking vigorously, and hoping nothing explodes
Chris Barney
Video Game Designer (Poptropica), Board Game Designer (Fall of the Last City), Asst. Prof. (Northeastern University), Speaker (GDC, ECGC, BFig, Pax, DevCom)
Latest Posts
It is Not Enough to Save the World
For many years, I have said that I want to make games to save the world. I genuinely believe that the experiences that games create for…
Updated Game Design Patterns Template
Since writing the first edition of Pattern Language for Game Design, I have helped students produce thousands of patterns. That’s not an…
Final Atomic Mechanics Pattern Derived from Dodging
Here is the final pattern based on the previous Atomic Mechanics pattern exercise.
Deriving a Design Pattern from the Atomic Mechanic of Dodging
Atomic Pattern Exercise Example: A demonstration of this Pattern exercise process. (Resulting in several patterns that may suprise you! ;)…
Atomic Mechanics Pattern
Today, I am going to present the first mechanics-focused pattern exercise. In the next article, I will present an example of the execution…
Atomic Theory of Game Mechanics
In the 2nd edition of Pattern Language for Game Design, I will be adding advanced pattern exercises focused on game mechanics. Both of…
Announcing Pattern Language for Game Design 2nd edition!
I wrote the first edition of the book Pattern Language for Game Design after about six years of working with, and teaching, the theory of…
Territory Control in Pokemon Go
An Analysis and Design Concept
The Game Design Behind the Most Magical Place on Earth — Embedded, and Environmental Narrative
Lessons from Theme Park Design: Part 5
The Game Design Behind the Most Magical Place on Earth — Decoration
Game Design Lessons from Theme Park Design - Part 4: Decoration
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