Perspectives in Game Design

Looking at games from every angle

Editors
Kamela Hutzley Dolinova

Putting fiction, theatre, the political and the personal into the same glass, shaking vigorously, and hoping nothing explodes

Chris Barney

Video Game Designer (Poptropica), Board Game Designer (Fall of the Last City), Asst. Prof. (Northeastern University), Speaker (GDC, ECGC, BFig, Pax, DevCom)

Latest Posts

Deriving a Design Pattern from the Character Progression Mechanics of The Legend of Zelda: Echoes…

This article follows my process in completing the Character Progression Pattern Exercise. This is designed for a group, but I have…

Mechanics Progression Pattern Exercise

Today, I will present the latest mechanics-focused game design pattern exercise from the upcoming second edition of my Pattern Language for…

Deriving a Design Pattern from the Mechanics Relating to the Anchor Resource of Health

The pattern exercise completed in this article is intended as a Challenge Exercise to be attempted after the Anchor Resource Pattern…

[Game Resource] Anchor and Mechanics Pattern Exercise

Today, I will present the fifth mechanics-focused game design pattern exercise from the upcoming second edition of my Pattern Language for…

Deriving an Economic Design Pattern from the Resouce of Wood!

This article follows my example of the process of completing the Game Economies Pattern Exercise I presented in the previous posting. This…

Game Economies Pattern Exercise

Today, I will present the fourth mechanics-focused game design pattern exercise from the upcoming second edition of my Pattern Language for…

Deriving a Design Pattern from the Anchor Resouce of Health

Anchor Resource Pattern Exercise Example:

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