Perspectives in Game Design

Looking at games from every angle

Editors
Kamela Hutzley Dolinova

Putting fiction, theatre, the political and the personal into the same glass, shaking vigorously, and hoping nothing explodes

Chris Barney

Video Game Designer (Poptropica), Board Game Designer (Fall of the Last City), Asst. Prof. (Northeastern University), Speaker (GDC, ECGC, BFig, Pax, DevCom)

Latest Posts

Territory Control in Pokemon Go

An Analysis and Design Concept

The Game Design Behind the Most Magical Place on Earth — Decoration

Game Design Lessons from Theme Park Design - Part 4: Decoration

The Game Design Behind the Most Magical Place on Earth — Textures

Game Design Lessons from Theme Park Design: Part 3

The Game Design Behind the Most Magical Place on Earth — Lighting

Game Design Lessons from Theme Park Design: Part 2

The Game Design Behind the Most Magical Place on Earth

Game Design Lessons from Theme Park Design: Part 1

Connecting Design Patterns to the Games that Use Them

I have discussed the idea of a Pattern Language before and discussed the importance of connecting patterns together. Today I want to talk a…

Peer-Reviewed Game Design Patterns Paper Published!

The Process of writing an academic paper turns out to be a bit different than posting here or even completing a textbook. In the end, it…

Sample Course Using Pattern Language for Game Design

This is the syllabus that I use to teach both the undergraduate Level Design and Game Architecture and the graduate version, Spatial and…

Teaching with Patterns

Applying Pattern Language for Game Design to the Classroom

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