Perspectives in Game Design
Looking at games from every angle
Kamela Hutzley Dolinova
Putting fiction, theatre, the political and the personal into the same glass, shaking vigorously, and hoping nothing explodes
Chris Barney
Video Game Designer (Poptropica), Board Game Designer (Fall of the Last City), Asst. Prof. (Northeastern University), Speaker (GDC, ECGC, BFig, Pax, DevCom)
Latest Posts
Territory Control in Pokemon Go
An Analysis and Design Concept
The Game Design Behind the Most Magical Place on Earth — Embedded, and Environmental Narrative
Lessons from Theme Park Design: Part 5
The Game Design Behind the Most Magical Place on Earth — Decoration
Game Design Lessons from Theme Park Design - Part 4: Decoration
The Game Design Behind the Most Magical Place on Earth — Textures
Game Design Lessons from Theme Park Design: Part 3
The Game Design Behind the Most Magical Place on Earth — Lighting
Game Design Lessons from Theme Park Design: Part 2
The Game Design Behind the Most Magical Place on Earth
Game Design Lessons from Theme Park Design: Part 1
Connecting Design Patterns to the Games that Use Them
I have discussed the idea of a Pattern Language before and discussed the importance of connecting patterns together. Today I want to talk a…
Peer-Reviewed Game Design Patterns Paper Published!
The Process of writing an academic paper turns out to be a bit different than posting here or even completing a textbook. In the end, it…
Sample Course Using Pattern Language for Game Design
This is the syllabus that I use to teach both the undergraduate Level Design and Game Architecture and the graduate version, Spatial and…
Teaching with Patterns
Applying Pattern Language for Game Design to the Classroom
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