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Red Blue Games
Stories and lessons learned from the world of indie game development. Our publication is a mix of business, coding, art, and design.
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Lucas Rowe
Designer and Developer at Red Blue Studios, a game development studio based out of Durham, NC. Currently working on http://sparklite.redbluegames.com.
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Edward Rowe
Co-founder and developer at Red Blue Games. Currently working on Sparklite.
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Red Blue Games
Red Blue Games is a game studio based in Durham, NC. In addition to making indie games, we provide full service game development and consulting.
Latest Posts
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Generating Predictable Random Numbers in Unity
It’s easy to generate random numbers in Unity. The built-in Random class allows us to quickly generate all types of pseudo-random numbers…
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Version Numbering for Games in Unity (and Git)
At a certain point in a project it’s a good idea to start keeping track of your builds and the code used to generate it. This might be…
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Mulligan Renamer Tool Available on Unity Asset Store
Today we are very excited to announce our renaming tool, Mulligan, has been published on the Unity Asset Store!
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Making Games Like a Boss
Red Blue Games contract work for Summer 2017
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Animating Top Down 2D Games in Unity
Using native Unity components to animate pixel art characters
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Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer
Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create…
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TextTyper Component: a Solution for AutoText in Unity
We couldn’t have characters talk in Sparklite without having them print out characters letter by letter to a text box (we call this…
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Mulligan Renamer Tool for Unity
Mulligan Renamer is now available on the Asset Store! Please consider supporting Red Blue Games and development on our open source tools…
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Unity Tutorial: How to Set Up StyleCop
This tutorial will help you get StyleCop integrated into your Unity workflow. It is written with an assumption that you have some…
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End the Style War - Make StyleCop the Bad Guy
When Edward Rowe and I started Red Blue Games we spent a lot of time getting familiar with C# and best practices in coding for Unity based…
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