Red Blue Games
Stories and lessons learned from the world of indie game development. Our publication is a mix of business, coding, art, and design.
Lucas Rowe
Designer and Developer at Red Blue Studios, a game development studio based out of Durham, NC. Currently working on http://sparklite.redbluegames.com.
Edward Rowe
Co-founder and developer at Red Blue Games. Currently working on Sparklite.
Red Blue Games
Red Blue Games is a game studio based in Durham, NC. In addition to making indie games, we provide full service game development and consulting.
Latest Posts
Generating Predictable Random Numbers in Unity
It’s easy to generate random numbers in Unity. The built-in Random class allows us to quickly generate all types of pseudo-random numbers…
Version Numbering for Games in Unity (and Git)
At a certain point in a project it’s a good idea to start keeping track of your builds and the code used to generate it. This might be…
Mulligan Renamer Tool Available on Unity Asset Store
Today we are very excited to announce our renaming tool, Mulligan, has been published on the Unity Asset Store!
Making Games Like a Boss
Red Blue Games contract work for Summer 2017
Animating Top Down 2D Games in Unity
Using native Unity components to animate pixel art characters
Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer
Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Here’s what you have to do just to create…
TextTyper Component: a Solution for AutoText in Unity
We couldn’t have characters talk in Sparklite without having them print out characters letter by letter to a text box (we call this…
Mulligan Renamer Tool for Unity
Mulligan Renamer is now available on the Asset Store! Please consider supporting Red Blue Games and development on our open source tools…
Unity Tutorial: How to Set Up StyleCop
This tutorial will help you get StyleCop integrated into your Unity workflow. It is written with an assumption that you have some…
End the Style War - Make StyleCop the Bad Guy
When Edward Rowe and I started Red Blue Games we spent a lot of time getting familiar with C# and best practices in coding for Unity based…
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