All Publications
Name | Followers | ||
---|---|---|---|
![]() | Wild Adventure | Travel stories from around the world | 37 |
![]() | flatland | Flatland agency for visual thinking, url: http://flatland.agency | 37 |
![]() | Kesha Ventures | Topics of interest. | 37 |
![]() | Talking Education | Delivering life-changing education where it's needed most | 37 |
![]() | The OAK’S LAB Cache | Grab your weekly tech insights here. | 37 |
![]() | Game Design Fundamentals | The focus of CS247G is an introduction to theory and practice of the design of games. We will make digital games (or paper/analog, if approved by the teaching team), do rapid iteration, and run user research studies appropriate to game design. | 37 |
![]() | Grey Swan Digital | Price Sharing will provide all of the benefits of the $500 Trillion derivatives market to people that desperately need them, but are unserved by conventional markets. | 37 |
![]() | Botify Labs | Botify Engineering Blog — Where Botify Engineers share their day-to-day learnings. | 37 |
![]() | GREEN HORIZONS | Environmental Journalism from Whittier College | 37 |
![]() | Open Data Literacy | An education and research project focused on improving the accessibility of open data. | 37 |
![]() | The Austin Forum on Technology & Society | Engaging and informing people in #ATX and beyond about the importance and impact of #tech on #society to stimulate conversations, collaborations, and innovations. Check us out at austinforum.org! | 37 |
![]() | AP Marvel | AP Marvel is a platform for progressive minds from marginalized communities to produce podcasts, essays, videos, and artwork about politics, social issues, and story themes in the Marvel Cinematic Universe. | 37 |
![]() | reachnow-tech | Engineers building solutions that shape the future of urban mobility. | 37 |
![]() | The Jabberjays | We are oddball humans striving to ink our love for technology and fantasy of all kinds. | 37 |
![]() | Tesserae | An art publication born in the time of COVID-19 as a place for up-and-coming scholars and artists to publish their research, experiences, interpretations, criticisms, statements, and more. The art world needs a safe space now more than ever for young creatives. | 37 |